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Category: Xenizo Games

A solution for physics enabled bullet patterns using Nape, Barrage, Haxe and OpenFL. Learn how to remove bullets upon collision, create ricochet effects, and start expanding the bullet particle system. http://www.xenizogames.com/blog/2014/12/nape-and-barrage-physics-enabled-bullet-patterns/


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Category: Xenizo Games

What's better than a particle system? A particle system and a physics engine working together! Today we take a look at merging Nape and Barrage functionality to allow particles and game object interaction. http://www.xenizogames.com/blog/2014/11/particles-physics-particle-physics-not-quite-its-still-pretty-cool/


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Category: Xenizo Games

Learn how to implement a simple particle system and then use Barrage a language for controlling particles to create awesome bullet patterns. http://www.xenizogames.com/blog/2014/11/creating-simple-particle-generator-and-barrage-generate-awesome-bullet-patterns/


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Category: Xenizo Games

Xenizo Games may be a new company, but the enigmatic emblem that’s emblazoned on its website and social media has ancient roots. So what does it mean? http://www.xenizogames.com/blog/2014/11/whats-old-new-again-explaining-our-logo/


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Category: Xenizo Games

StableXUI has been a huge asset for creating our user interface. The built in widget set is impressive, but the time has come to extend the library a bit. A custom StableXUI vertical grid widget has been created and is ready to be shared with the world.… http://www.xenizogames.com/blog/2014/09/adding-grid-widget-stablexui/


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Hello, stranger!

Sep 10, 2014

Category: Xenizo Games

So say you want to introduce one more video game company into that sprawling ecosystem of entertainment. As any branding exec would tell you, the natural thing to do is to name your company something tricky to spell and hard to pronounce. Like a sneeze, o… http://www.xenizogames.com/blog/2014/09/hello-stranger/


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