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Category: Xenizo Games

A solution for physics enabled bullet patterns using Nape, Barrage, Haxe and OpenFL. Learn how to remove bullets upon collision, create ricochet effects, and start expanding the bullet particle system. http://www.xenizogames.com/blog/2014/12/nape-and-barrage-physics-enabled-bullet-patterns/


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Category: Xenizo Games

What's better than a particle system? A particle system and a physics engine working together! Today we take a look at merging Nape and Barrage functionality to allow particles and game object interaction. http://www.xenizogames.com/blog/2014/11/particles-physics-particle-physics-not-quite-its-still-pretty-cool/


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Category: Xenizo Games

Learn how to implement a simple particle system and then use Barrage a language for controlling particles to create awesome bullet patterns. http://www.xenizogames.com/blog/2014/11/creating-simple-particle-generator-and-barrage-generate-awesome-bullet-patterns/


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